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- computer was used interactively because it was connected to a teletype.
- Nothing could be further from the truth. We used Siemens teletypes with
- built-in paper tape units. We would never touch the computer at all, we
- delivered all stuff on paper tape. Neither would we submit anything without
- the approval of our supervisor. The supervisor would occasionally print the
- tape on his own tty to see that what we submitted was really the same as our
- listing. He would check any program for errors as erroneous compiler runs
- were costly! Compiled binaries were on paper tapes of a different color and
- they never left the computer room.
-
- Programs we typed ourselves were on white tape.
- Runnable binaries (compiler output) were on green tape.
- System programs (the compiler itself and the libraries) were on orange tape.
- 888 tapes (initialization dumps) were on pink tape.
- Input data that we typed was on yellow tape.
- Output data of computer programs was on blue tape.
-
- It was really interesting to watch the operator while he was working. You
- could see whether a compile job, an initialization job or a production job
- was running by the colors of the tapes. Sometimes there were circuit boards of
- torpedo launchers or radars in the computer room. In that case the
- computer controlled submarine hardware was tested.
-
- The fact that kvikkalkul didn't allow for comments was a feature of the
- language that was highly emphasized. Some assemblers did allow for comments
- and you could write code that did X and write in the comments that it really
- did Y. That could be dangerous. Therefore kvikkalkul had no comments and one
- had to study the code itself rather than relying on comments. Further the
- language was designed such that it did not allow for self-modifying code.
- Our supervisors were really paranoid about programs that modified their own
- code and grew wild. That could happen with assembler and not with
- kvikkalkul. Kvikkalkul was not designed to make it easy to write programs,
- but rather to make it next to impossible to write programs that more or less
- appeared to work without thinking. It was believed that a friendly language
- would make sloppy programmers and in fact this turned out to be true....
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